
It limits the volume spikes of a signal at a certain time window, depending on your choices. In an extreme way, compression can be seen as a limiter. It automatically controls the volume of a signal input based on how you set it up. “Compression” is just a fancy word of saying “dynamic volume control”. So, what is sidechain compression? Compression What does it mean? Sidechain is the short name for sidechain compression. What is sidechaining?īut first, let’s clear up the word “sidechain”.
#FL STUDIO SIDECHAIN HOW TO#
At the end you’ll know how to use reverb like a pro and create that typical reverse reverb effect. The 2 methods are detailed (through 2 integrated tools from FL Studio that are: Fruity Limiter-from 0:00 and Grossbeats-from 3:50).In this lesson you’ll learn how to sidechain in FL Studio. Sub-bass energy is very present in dance music as energy from the kick drum, the bass guitar and electronic synthesizers make the low frequencies. In this video, it is done between a sub-bass and a kick, the sub-bass being sidechained, but it doesn't mean it can only be done that way you can literally sidechain anything to anything. When you forget about it, you can always have those good reminder videos. It helped me a lot so I think it can be useful to you as well. Now let's talk about this video tutorial which is taken from a FLStudio tutorial channel (called "In The Mix") on Youtube that I recommend highly for beginners and even for more advanced types of people. To sum it up, this site helped me a lot to view the problem from that angle, very educational, don't hesitate to see it as well: That's why you have to "compress" the 1st one. You will first try to put the 1st one, it will probably manage to go in, but then, it gets too tight for the 2nd one. You can view this problem from another angle as well: imagine you're willing to put 2 empty plastic bottles in the same bag, but that bag is tiny. Still, don't overlook the fact if the signal from the 1st sound gets over some threshold, it will be reduced as well (1st control also operating). So that the main control will come from the second signal: when this one is loud enough, the 1st signal will get compressed. Now imagine you want to add some other control on that compressor, coming from "outside": then you link, that is to say, you "sidechain", this second input to the first one. That's where a compressor finds its role: when you're needing an automated control on the level of a given sound, you use a compressor, so that when a given input goes over a certain amount of sound, it gets compressed. It means reducing the amplitude of an audio input waveform when another waveform is played at the same time. Let's describe it in a simpler way: when someone, even in a supermarket, uses the micro to speak over the music that is playing, even without knowing it, it's sidechaining in a way: the voice is sidechained to the music (yes, they often end up totally cutting the music, but you're getting the idea). Sidechaining means, in my own language, making some place for all the instruments in the frequency spectrum, so that the sounds don't interfere with one another. And this is a new trick I learned as well that can't be overlooked. After having spoken a lot about generalities, and things like chords and melodies, I feel this is the right moment. This time I'm willing to write about sidechaining because it's an important aspect of the production work.
